STORY

There is a girl left on a piece of planet.
No one allow to survive and to be recognized by anyone outside.
Only one who can communicate is you standing at a singularity with VR system (device) you got.
Both can find each other and your mission is to survive from this parallele world.

Heroine

Screenshot

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Flow

You solve mystery(quiz) with guidances by Focus-lock and her action to be taken.

She can’t hear your guide without Focus-lock system that’s only tool to communicate with her.

What’s Focus-lock

If you stare a certain thing, the system points flame of subject in red, then girl can bring it to one to another or push buttons on behalf of you.

Concept

Restriction to be VR reflects to game design

VR tech advantage is it’s intuition, still has disadvantages without visual appeals.

・You can NOT move far away as you can.
・You can NOT touch anything by hand and NOT feel tactile.
・You can NOT reach to anyone by audio.

Our game design as Girls actions on behalf of you resolve these negative factors above.
We’d say based on our understanding VR tech disadvantages that things unable to do on real world, we eliminate the obstructions and focus on player feeling immersed in this world.

Mysteries that give you valuable experiences since you use VR tech

Game provide you with 3 views, short distance thruough girl, middle by gimmick and long from piece of planet.
You need to distinct distance among subjects consciously.